Level building


Mech bay (Character creation level) - I created a total of 39 assets to make up the Mech bay. Modeling everything in Blender. Using Substance painter for texturing. I created a few concept renders in Blender which helped me understand how the level would look inside Unreal. The lighting was the hardest part to achieve, I used a combination of blue and orange light with volumetric fog to achieve the atmosphere. The big stadium lights in the back were just a solid block of light which threw the entire scene off, I solved this by creating a custom light mask in Gimp to give the effect of multiple lights in one. This was insanely time consuming even after I found a good work flow. Modeling each object, UV unwrapping it, texturing it, putting it back in Blender for preview. I still need to put all 39 assets into UE and create materials for each one which I am not looking forward to but I think the end result with the right lighting and effects will really help set this important piece into place.

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