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HABIT - vr training simulator
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Devlog
Update - Fixing some things
October 31, 2024
by
FrostCoreStudios
#Fixing things
I started work on the save/load system this week. It was becoming more obvious that I needed to fix the issues with the mech model. (A problem I was avoiding for a long time.) The beginning of the yea...
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The mech bay
October 22, 2024
by
FrostCoreStudios
#Level building
Still a work in progress. You can see from the video that the mech bay (Character creation menu) is interactive now. You can look around the mech bay and zoom in/out. Still adding some interesting det...
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Level building
October 15, 2024
by
FrostCoreStudios
#Level Building
Mech bay (Character creation level) - I created a total of 39 assets to make up the Mech bay. Modeling everything in Blender. Using Substance painter for texturing. I created a few concept renders in...
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Modular asset creation
September 28, 2024
by
FrostCoreStudios
#Game dev discussion
Continuing work on modular assets. This week I have modeled, UV unwrapped and textured 19 assets to build out the character creation menu level -Mech bay. A very repetitive process but hopefully worth...
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H.A.B.I.T. - Update 2
September 25, 2024
by
FrostCoreStudios
Building modular assets for the new mech hanger to be used in the character creation menu. I've been working on this for over a week now, I couldn't find a look I was happy with so there was a lot of...
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Update - Alpha 0.4
September 16, 2024
by
FrostCoreStudios
Fixed bullet penetration bug that allowed bullets to get stuck between objects. Fixed bug that allowed the player to rotate the mech after death. Fixed bug that would allow player to walk through vr c...
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H.A.B.I.T. - Update
September 06, 2024
by
FrostCoreStudios
#Habit
Long time no update. Habit has undergone significant changes since the project was released to the Mecha game jam last year. The three day cram project I released has since turned into a much bigger p...
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