I started work on the save/load system this week. It was becoming more obvious that I needed to fix the issues with the mech model. (A problem I was avoiding fo...
Still a work in progress. You can see from the video that the mech bay (Character creation menu) is interactive now. You can look around the mech bay and zoom i...
Mech bay (Character creation level) - I created a total of 39 assets to make up the Mech bay. Modeling everything in Blender. Using Substance painter for textur...
Continuing work on modular assets. This week I have modeled, UV unwrapped and textured 19 assets to build out the character creation menu level -Mech bay. A ver...
Building modular assets for the new mech hanger to be used in the character creation menu. I've been working on this for over a week now, I couldn't find a look...
Fixed bullet penetration bug that allowed bullets to get stuck between objects. Fixed bug that allowed the player to rotate the mech after death. Fixed bug that...
Long time no update. Habit has undergone significant changes since the project was released to the Mecha game jam last year. The three day cram project I releas...